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Posted Dec 17, '10 at 4:10pm

soccerdude2
651 posts

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For the mage mage knight kill the up mage first, using disrupt, break and damage moves.
I kinda forget this battle, but it wasn't that hard for me
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Posted Dec 19, '10 at 12:54pm

SonnyGuides
5 posts

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Just to say about the 2 android guards and the specialist stage on zone 5...
Just kill the specialist first because he casts the ugliest de-buffs and the android guards, they don't pay attention to him (all they do is cast their force field buffs and their guard buffs on each other, making the specialist a very, very, very vulnerable target). So try taking care of him first.
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Posted Jan 8, '11 at 2:05am

tohnicholas
64 posts

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Hey dude nice walkthrough but u didn't say anything about attribute points
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Posted Jan 8, '11 at 2:29am

tohnicholas
64 posts

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oops nevermind got around that, too bad you can't edit ur posts :(
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Posted Jan 8, '11 at 3:22am

tohnicholas
64 posts

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hey i can't defeat twisted experiment because of a glitch(or is it) it's when he casts shadow blend then uses withdrawal immedietly(spelling error)and i mean LITERALLY.I didnt have a chance to move and he either kills me or veradux oh i HATE THAT TWISTED EXPERIMENT PLEASE HELP ME
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Posted Jan 9, '11 at 11:52am

soccerdude2
651 posts

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Its just because his speed just got ramped up a ton so he gets a double turn. I know it sucks :( I call it the speed glitch. Just try to get more speed or use healing moves. Once he uses withdrawal, he won't be able to use it in a long time.
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Posted Feb 13, '11 at 4:42am

TheGrotesquery
10 posts

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Yes, although this walkthrough is good, things are still needed to be explained more at Z2. You said the first few battles are just the 'kill them' types. So I want to ask how can you just 'kill them' when The Frost Terror and the two Frost Zombies can finish you off in just two turns? Hmm??
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Posted Feb 14, '11 at 6:18am

vesperbot
986 posts

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outheal. As a bio you have Adrenaline that increases healing dealt and received. Place Dux at defensive and Roald at relentless first time, disrupt FT so he won't use dangerous skills, and just outlast them, using Reform for example. Whenever someone gets badly hurt, switch Roald to defensive, he will use Greater Purpose this turn on the most injured ally, this will help soaking damage and healing.
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Posted Feb 20, '11 at 11:35am

Bjorn21
44 posts

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Very helpfull, thnx! I just can't get past those bloodhounds, they do loads of damage before I can kill them.
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Posted Feb 21, '11 at 4:13am

vesperbot
986 posts

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with bloodhounds, regardless of where they are, you are already able to use Crystallize 3/3, so lock the upper hound out of fight, and put adrenalin on Dux for him to heal. You should manage to pull them out with one hound off the battle.
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