gameinabottle

gameinabottle

is a Male in Budapest and is ranked #19,045 out of 2,192,698 users

  • Member since: 1/14/2008
  • SteamID: -
 
 

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Feel free to comment on our games here, while we don't have the time to answer everyone, we'll read all the comments and put all suggestions and error reports into our to-do list.
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www.gameinabottle.com
www.gameinabottle.com/blog

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  1. oh, and one more thing:
    Don't release the game the 21/12/12 XDD!
    nah, just kidding. what i really have to say, is: put the options "music" and "sound" Separated, so  if anyone wants to listen a diferent song with the game, can do it, hearing too, the Shots of the gems (and all of the other things) and, Re-add the Score. it is a Very Usefull indicator of HOW MUCH experience have you obtained during the battle. Ex.: you have 120.312, is the equivalent of 120 xp. (Whitout Count the amulets obtained in battle.) also, if the gem of eternity can be duplicated, what can be the cost? 1.000.000 of mana maybe? well, and i wonder ¿Why now, we have an Orb and NOT a wizzard tower? (¿and why the monsters don't come from abandoned buildings too?)
    thanks you for read my comment's.
    PD.: put the water trenchs avaliable too, in the chapter 2. (looking for the historical order, in Chapter 0, you use traps, chapter 1, water  trenchs, and.. ¿why no, the TWO things in Chapter 2? is more economic than create a trap and a gem. and it slow down Very well to the monsters; in many times i have been saved thanks to the water trenchs XDD!  without them, Kill the last Epic Boss of chapter 1, would not be possible for me. and for many other players, i'm pretty sure that trenchs, would have saved them in some levels..)

  2. @gameinabottle:
    thanks. you really have great ideas in mind.. keep witch that great work comming ^w^
    oh, and.. you can create a Gem that protect the monsters.. like a oposed to the gem of eternity.. like the forgotten gem..
    oh, and i bee wondering: if the gem of eternity  is capable to destroy to the forgotten.. i'm pretty sure: that gem will have a Special hability like: "15% chances of insta-death" or.. "5% of chances to increase mana to the doble"
    anyways.. the tombs, are a great thing for the game. you can add a level who have only tombs.. XD or some wawe combination, like: "wave 6 swarm,  wave 7 giant, wave 8, swarm + armored + faster, wave 9 swarm"
    PD.: if you want more ideas, tell me on a note/PM and i will say you great ideas.

  3. Kössönöm - should have been a kossonom with umlaut...

  4. Hi there!
    Is there a way to take my saved games to another PC?
    Kössönöm,
    Ciao,
    Ste

  5. @Ethinil Sounds really weird... it's the first time I hear about such error. I have no idea what could have caused it... it's very unlikely someone stole your login and helped you progress int he game... are others play on the same computer? (e.g. a computer in a school, library, net cafe) - in that case it's possible that your server-side save was overwritten with an other player's save as it had more xp and the local and server slots were synchronized when the game started, keeping the "better" (more xp) save.
    I see, with the less than 100% reliability of both the local and the server-side saves, the "save to text" feature will be a must-have for GC2. I also thought keeping save slots in sync was a good idea, but it clearly wasn't. :-( sorry for your lost saved game!

    @dinorae there are some "vision" stages planned to be in GC2, meaning stages that were out of the ordinary gameplay, events of the past or future, thus including stages from previous chapters.
    Gem type unlocking will work in a very different way from that of GCL. I found it was confusing for many players that they had to unlock some gem types before using. So in GC2 (as of how things look right now) there will be fixed gem types, but you can also learn to have gem types available, and then you'll have them at your disposal from the beginning of all stages.
    Gem of Eternity: as of the current plans, even if you had the GoE in your inventory, it couldn't be combinable for storyline (and for game balance) reasons.
    Monsters will look more varied and colorful, I agree they looked really plain and boring so far, that has to be changed.

    @Gremlion Thanks, I'll update the "about" field right away!

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